using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace XNAProject.GameElements
{
    public class Enemy : Player
    {
        public Enemy(Game game)
            : base(game)
        {
            oil = 2000;                                                                                 //constructor
            money = 6000;

            OwnFleet = new Fleet();
            turn = false;
            TimeLeft = TimeSpan.Zero;
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {            
            base.Update(gameTime);
        }
    }
}